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Passwords plus
Passwords plus







passwords plus
  1. #PASSWORDS PLUS PASSWORD#
  2. #PASSWORDS PLUS PLUS#
  3. #PASSWORDS PLUS SERIES#

From November 1981 until the series finale, the winning limit was increased to $500, so now the first three puzzles were worth $100 and the remaining ones worth $200 thereafter (the maximum a team could score was $600). From the premiere until October 1981, it took $300 or more to win the game, the first two puzzles were worth $100, and the following two were worth $200 (the maximum a team could score was $400).

passwords plus

The puzzle was also thrown out if the solution was accidentally revealed.Įach puzzle was worth money to the contestant partner of the team that solved the puzzle.

passwords plus

If the cluegiver couldn't solve it or if neither receiver guessed the fifth password, the solution was revealed, the puzzle was thrown out, and a new puzzle was played in its place.

#PASSWORDS PLUS PASSWORD#

If a puzzle had not been solved after the fourth password was revealed, then what happened was that for if the receiver who guessed the fifth password could not solve the puzzle after the word had been revealed on the puzzle board, their partner (the cluegiver) was given a chance to solve it. If neither receiver could guess the word, then it was added to the puzzle board and nobody got to solve the puzzle. Whenever the receiver on either team guessed a password in the puzzle, he/she then got a chance to solve it.

passwords plus

#PASSWORDS PLUS PLUS#

However, after the "no opposites" rule was enforced, this two-clue penalty was extended to any time a cluegiver failed to give a clue in time.Īs mentioned above, the new feature of Password Plus was the "Password Puzzle." Each of these puzzles contained five passwords acting as clues to the solution, which was always either a person, a place, or a thing. Before the "no opposites" rule was enforced, if a cluegiver took too long deciding whether to pass or play, or if he/she decided to play and failed to give a clue in time, then the cluegiver on the opposing time got to give to two clues to their partner. Originally, this option alternated between teams per password, but from Augonward, the team that got the previous password had the option on the next one. Like the ABC series of Password, the first clue-giver for each password on Password Plus had the option to give the first clue or pass to the other team. The celebrities acted as the cluegivers in the first puzzle, the contestants in the second puzzle, and so on in alternating order until one team won the game. Cluegivers on each team were originally allowed to give three clues to their partner, but this was decreased to two clues per team effective June 15, 1979. Both teams alternated in giving clues for a password until it was correctly guessed or until neither team could guess the word. On April 23, 1979, a new rule was added in which direct opposites were no longer allowed as clues (ex: "hot" for "cold," "up" for "down," "marriage" for "divorced," "in" for "out," "man" for "woman," "over" for "under," "actor" for "actress," etc.). If a player gave an illegal clue (ex: a hyphenated word, a made-up word, a two-word clue, an abbreviated acronym, a form of the word, or the word itself) or used noticeable hand/body gestures during their turn, their partner lost their chance to guess the word. Just like on Password, the goal was for one member of each team to get their partner to guess a password by using a one-word clue, and ONLY a one-word clue (passwords, however, could be more than one word). However, now the object of Password Plus was for teams to solve a series of puzzles called "Password Puzzles" (see below), and they got the clues to those puzzles by playing traditional Password. Password Plus followed the same general format as Password in which two teams, each consisting of a celebrity guest and a studio contestant, competed against each other by guessing mystery words ("passwords") by way of one-word clues given by their partners.









Passwords plus